Some Watery Tart Threw A Sword At You

I bet you thought that I was ignoring you this past week. Nothing could be farther from the truth, my world-wide-web enabled sex objects. I was, in actuality, embarking on the next journey in the Sharkey saga: the quest for Raygun.

You see, Spencer disappeared about a month ago, and I’ve gone on a Carmen Sandiego-like excursion to uncover the truth. Except instead of travelling through history, I’ve managed to travel through liquor bottles and hallucinations. It’s been a long journey, but I beleive that I am hot on the trail of our elusive forum moderator. Hopefully this will end without the need for The Trial Of Raygun 2: Electric Chair Boogaloo.

Published
Categorized as News

By Sharkey

I run bamf.

12 comments

  1. The last couple of months we have been developing a new way of distributing content from server to clients. We do this by so called resources, a new way of thinking about your MTA mods. We will try to explain how this benefits you as user, and as potential developer.

    Every developer that wants to make scripts or maps, includes his/her files inside a (zip) archive. This archive contains everything needed for the resource to load. For example, someone could develop an “RPG gameplay” resource that could include the following:

    a server-side script file that runs on the server and provides the server-side gameplay and communicates with a SQL server. Check out the Tutorials section for more information on how to script this way. This is done by the Lua scripting language.
    a client-side script file that runs on each client, providing a user interface for e.g. logging in or an inventory of items (using the well-known MTA GUI which is now scriptable!). This is done by the Lua scripting language.
    a webserver file that runs on the server. Our dedicated server contains an embedded webserver which allows access to all currently loaded resources on the server (using Ajax, XML and Lua scripting support, similar to how PHP works). This would allow developers to put settings, status, and gameplay functions on the webserver so anyone can access them (without using the server’s console or being in-game).
    Our resources are compatible with custom files as well (as it allows downloading all files to each client). This means that in the future you may be able to send your own custom .dff or .x models, textures, images, sounds, etc. through a resource.. thus providing a complete “package” for your gamemode very much like Carmack’s .pk3 and .wad formats you may know from Quake III and Doom I/II/III.

    Resources are not necessarily bound to gameplay modes. For example, we have a drive-by resource that adds drive-by functionality, a simple tank-aim resource that adds a crosshair for tanks, a spawn manager resource that takes care of player spawning, a logger resource that logs server activity to a MySQL server, a death messages resource that displays all death messages, etc.

    See, by moving as much of the functionality to resources (that are open-source) instead of baking everything into our DLL files, we are encouraging you to modify and extend the basic scripts we provide.

    Gameplay examples can be found in the Tutorials section, but here’s an example of a server

    Because of some recent delays in the scripting area of this website, our quality assurance team has decided to present to you a few small high-tech videos in series showing you some features of Multi Theft Auto: San Andreas “Deathmatch”, while the developers work on finishing the release itself.

    We’ve decided to upload these videos to YouTube due to it’s ease of use, so everybody can watch it right away. Mind that we will not be setting any release dates. These videos will, as you probably know, be done when they’re done.

    The videos will show pieces of specific areas of MTA, like in this case, the synchronisation of fighting styles. Fighting styles are completely controlled by scripting, and they include all the single player styles like kung-fu and boxing.

  2. New spam eliminator implementated. Maybe this will keep shit from nicole_smith bots out of here. Hope you guys can do basic addition.

  3. Seriously, what is up with the ads on BAMF?

    Just recently, using Firefox on Linux and a Mac, I visit and get redirected to some bullshit System works site, with javascript popups etc.

    Not cool 🙁

  4. Rocketman: period?
    christa_paffgen2003: and u will regret that to do your dying days
    ms_pro_life: woethepeople: hugo my sense, my feeling, there is something wrong with couples who choose to adopt and not have kids
    smackrock2003: i didnt knw utah was a state until i was 20
    magrisanti: MS PRO and I Agree about adoption!!
    smackrock2003: psychosis nuerose or depressive or manoc bipolar depressive
    woethepeople: ms pro yes the important there is “and”
    magrisanti: amazing
    ms_pro_life: Magri we may agree on more than you realize
    magrisanti left the room
    smackrock2003: i love nuerology more than psychology
    christa_paffgen2003: THAT U COULD ONLY ENVY
    woethepeople: hugo AND not have kids
    woethepeople: right?
    odb: I am a married man
    woethepeople: that doesn’t make sense to me
    jana_zyx: will be interesting to see if you do adopt when you get married Hugo
    pl8newid: i highly doubt many chatters would be granted a adoption
    NY_VIXEN 40: lol nit
    CarlieClowes1982Thomas (carlieclowes1982thomas) joined the room
    ms_pro_life: Woe, what if the parents feel it is risky to have children at a later age?
    NY_VIXEN 40: LMAO
    Rocketman: odb ….good for you sir…I am a widower
    giuliani_lazio_2008: lol nit
    christa_paffgen2003: you’re not the father odb
    smackrock2003: if ur r matricidal then u can kill ur girlfrndz mother

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